THE RELEASE STORY

Latest updates

What each deployment landed for you — the whole ride, from the first demo wave to today. Newest first.

v0.8.2 · The first wavev0.8.9 · The honest enginev0.11.4 · The 100-level seasonv0.14.0 · Rival ghostsv0.17.0 · Season one, dressedv0.19.2 · Watch My Ridev0.20.1 · The wave fights backv0.25.1 · The wall of water, on the beatv0.26.1 · The finalev0.27.0 · The capped skySEASON 2 · MERCURY TIDE — soon

The capped sky

v0.27.0 · build 865 · 2026-08-15MILESTONE
  • The stream-glitch sound on level changes is gone — the echo now splices cleanly between tempos.
  • Ghosts wear the board their run was actually ridden on (old records default gracefully), and the OFF switch finally means off, everywhere, forever.
  • The super-launch is capped: no more sailing off the top of the screen — the ceiling is the ceiling, for launches and re-boosts alike.
  • REPORT A BUG from the menu — one tap opens a pre-filled email from you to us.
  • Every level, L1–100, re-certified beatable without a single death under the new physics.
81 commits · 74b54a0..6d798bb

The finale

v0.26.1 · build 864 · 2026-07-12MILESTONE
  • The last three levels go to war: two rogue waves on L98, three on L99, two more on L100.
  • Gaps now visibly dip to the ocean floor — what you must clear is what you see.
  • Clearing all 100 levels syncs your crimson unlock across every device.
12 commits · 543ef49..df5c004

The wall of water, on the beat

v0.25.1 · build 862 · 2026-07-12MILESTONE
  • Every scheduled wave now wears the WALL OF WATER: a Nazaré-scale face meshed into the line, with an open barrel that never closes.
  • Levels 92–100 lock onto the beat grid — a full-charge launch is exactly three beats; hazards arrive ON the music.
  • The oncoming face kills; the back slope rides. Read the water.
8 commits · 79456af..987c71e

Ghost garage

v0.23.0 · build 859 · 2026-07-12
  • Ghost settings: OFF, MY BEST, ALL-TIME (the level's greatest run), or RIVAL — with opacity and colour to taste.
  • Ghosts now lean and rotate exactly as their rider did.
  • Smoother late game: hazard glow is pre-baked, and black holes no longer pop into view mid-screen.
1 commit · 7dc03ff

Triple reefs

v0.22.1 · build 858 · 2026-07-12
  • TRIPLE REEFS from L83 — three-pointed, half-again wider, and exactly as lethal as they look.
  • Crisp on every screen: high-density phone displays get a native-resolution picture.
  • The death screen tells you what got you: A REEF, A TRIPLE REEF, A BLACK HOLE, THE ROGUE WAVE…
3 commits · 068e142..0ba8ed6

Launch or die

v0.21.1 · build 856 · 2026-07-11
  • The crest now kills grounded riders — airborne is the escape. 'Launch or die' is finally true.
  • Fixed: clean jumps over capped walls no longer get yanked down onto the wall at L75+.
2 commits · b1a6b46..2857c5b

The wave fights back

v0.20.1 · build 853 · 2026-07-11MILESTONE
  • Reverse waves now arrive on a fixed schedule from L65 — with two forced ROGUE waves lurking on 'safe' levels.
  • The crest is IN the wave itself: a curling lip you can see coming, with a centre-screen warning.
  • Every scheduled window is guaranteed escapable — corridors audited, blind kills hunted to zero.
  • Death sounds mixed properly (your ears are welcome).
2 commits · 025e2ac..325ee00

Watch My Ride

v0.19.2 · build 851 · 2026-07-10MILESTONE
  • Die gloriously? WATCH MY RIDE replays your run from the death screen, fast-forwarded to the good part.
  • Board rows beyond your unlocked level grey out honestly.
  • Restart defaults to your highest level; skin taps in the garage always register.
  • Join-the-beta signup goes live on the website.
13 commits · a34b070..1c028a5

The journey demo

v0.18.1 · build 848 · 2026-07-06
  • New players ride a free journey: ten levels to start, ride on to fifteen, then the wave decides.
  • Play Games achievements wired for level milestones.
  • Ghosts turn themselves on for ranked runs.
14 commits · 98171f1..3eda8b7

Season one, dressed

v0.17.0 · build 846 · 2026-07-04MILESTONE
  • Twenty hand-picked worlds in order — Neon Bay to Gravitar Orbit — each with its own sky, decor, and mood.
  • BLEEDING RAIN: the full campaign morph earned by a 100-clear — five grades of takeover, code rain, dragons, its own darker soundtrack.
  • New boards in the garage, including one strictly for testers.
14 commits · e691c49..e33db43

The garage fills up

v0.16.1 · build 845 · 2026-07-03
  • Premium boards get real looks: the tiger face, transparent vaporwave stripes, a sun in shades, glitch tears, a stage-light hologram, the golden Founder deck.
  • NEW Fireboard — the L99 capstone that recolours itself to every world's theme.
  • Levels 21–49 rebalanced after telemetry: fewer impossible void moments, fairer corridors.
27 commits · cb4c286..9ab23cd

Rival ghosts

v0.14.0 · build 838 · 2026-07-02MILESTONE
  • Tap any leaderboard row and CHASE that player's actual run as a ghost on your wave.
  • Your own best runs publish as ghosts for others to hunt.
  • The app got leaner and faster under the hood.
2 commits · b30f318..266d0f7

Crowns

v0.13.0 · build 837 · 2026-07-02
  • Gold, silver, and bronze crowns on every per-level board — and you WEAR yours in the HUD while playing a level you're top-3 on.
  • Beat-your-rival hints under your row: exactly how far to the next rank.
5 commits · fa4cdf7..7902a72

The map and the lineup

v0.12.2 · build 836 · 2026-07-02
  • A full menu redesign: world cards, The Lineup home, bottom navigation, black onboarding.
  • Sign-in streamlined — Play Games silently signs you in on Android.
10 commits · d7b084b..b2cf01d

The 100-level season

v0.11.4 · build 833 · 2026-07-01MILESTONE
  • The campaign is cut to a hand-tuned 100-level season — every level earns its place.
  • Clear all 100 and something crimson unlocks…
  • Score economy re-tuned around the season length.
21 commits · a988e35..b281511

Boards for everything

v0.10.14 · 2026-07-01
  • Per-level leaderboards, plus four ways to rank: highest reached, from-L1, level-only, and start-to-death.
  • Board scoring flips to authoritative: the server's replay of your run IS your score.
  • Every phone sees the same fair playfield — fixed logical canvas, letterboxed.
  • Tutorial bumpers on L1, charge-jump coaching, and guest runs that actually save.
28 commits · 1994477..567c4fc

Names on the board

v0.9.1 · 2026-06-29
  • Run submission goes live — finish a campaign run and it lands on the leaderboard.
  • Pick your board name (rude ones filtered); guest play works too.
  • Portrait lock: the wave stands tall.
16 commits · b968d67..c500fba

The honest engine

v0.8.9 · 2026-06-28MILESTONE
  • The physics engine becomes fully deterministic — the same run plays out identically, every time, on every device.
  • Every ranked run is now recorded move-by-move so our servers can replay it and check the score is real.
  • A proper title screen with official Google sign-in.
  • Menus, audio levels, and game feel polished across seven rapid builds.
39 commits · 14e176c..0ba13c9

The first wave

v0.8.2 · 2026-06-28MILESTONE
  • The playable demo lands: one thumb, one wave — hold to charge, release to launch, carve the air, stick the landing.
  • Native Android build with touch controls, fullscreen, and a neon sun on your home screen.
  • Cloud save with Google sign-in — your progress follows you.
  • The reverse-wave undertow debuts: hug the ground too long and the ocean comes for you.
  • A certain rainy easter egg is hidden for the curious.
26 commits · 80272ce..2e7d735